Eventbrite's 2026 Social Study: What “Soft Socializing” Means for Group Outings

An activity can give people a reason to connect without making conversation the entire event. A 2026 research report offers a useful starting point—but not a verdict on Canadian escape-room players.
Eventbrite's Social Study 2026, released on January 14, highlighted a preference it calls “soft socializing”: connecting in settings where interaction is not the main task. According to the company's announcement, 58% of respondents preferred socializing not to be the primary focus, while 79% planned to attend more events in 2026. [1]
For anyone organizing a birthday, a gathering of friends or a team outing, that raises an interesting question. What happens when the activity gives people something to do together, rather than asking them simply to be sociable?
First, understand who was surveyed
The announcement's methodology describes a dcdx survey of 4,051 people aged 18–35 in the United States and United Kingdom, conducted July 11–16, 2025. This was not a Canadian survey, and the report's 2026 title does not mean the responses were collected in 2026. [1]
It records stated preferences and intentions, not proof of subsequent attendance or spending. It also comes from a company that sells event services. We would treat it as a useful perspective to consider, not a representative finding about all Vaughan residents.
The implications below are our interpretation for group planning—not an escape-room outcome measured by the survey.
Wescape's take: give the group a shared focus
A shared task offers a different starting point from an open-ended introduction. Instead of “tell everyone something interesting about yourself,” the question can be “does anyone recognize this symbol?”
Consider a hypothetical puzzle-solving group. One person notices a detail, another organizes the information, and someone else suggests a connection. We would aim for an experience where those contributions matter without requiring everybody to perform the same role.
The appeal, in our view, is not silence or an absence of teamwork. It is having a concrete reason to interact—and room for different ways of taking part.
That makes activity-led entertainment worth considering for a mixed group. It does not mean an escape room is automatically the right choice for every participant.
Lower social pressure is not the same as an easy game
For us, a useful distinction is between social demands, puzzle difficulty and fear. An organizer should ask about each separately instead of assuming they rise and fall together.
Would everyone enjoy a countdown? Is anyone uncomfortable with horror? Does the group want a substantial puzzle challenge, or a gentler introduction? Before choosing, ask how hints work and whether the proposed group size fits the experience.
A team should not have to accept an unwanted scare element simply because the organizer wanted a collaborative activity. Equally, people who enjoy demanding puzzles should be able to ask for that without automatically being directed toward horror.
Plan around participation, not performance
Our practical recommendation is to ask the group about comfort levels privately before booking. Choose the experience around those answers, not around the most enthusiastic person's preference alone.
During the activity, encourage people to share discoveries rather than compete to own every solution. Afterwards, leave room to talk about the memorable moments without turning the outing into a ranking of who contributed most.
For a workplace group, we would avoid presenting a recreational game as an assessment of employee ability. The purpose of the outing should be clear to the people attending it.
What this means for a Vaughan group organizer
We would use the report as a prompt to ask a better question: are we planning an event that demands sociability, or an activity through which people can choose to connect?
The answer will differ between groups. The survey does not establish that escape rooms outperform other activities or guarantee better teamwork. It does give organizers a reason to think carefully about what participation should feel like.
Explore Wescape's group-event options, then use the games catalogue to compare themes and published game details. Confirm current launch information and availability before scheduling your outing.
Source & research limitations
[1] Eventbrite. Social Study 2026 launch announcement and methodology. Published via Business Wire, January 14, 2026.
This article uses Eventbrite's published announcement and its methodology notes. It does not claim independent access to the underlying responses or a review of the full research dataset. The group-planning suggestions are Wescape's editorial interpretation; they are not findings specifically tested on Canadian escape-room customers.